Showing posts with label Gundam. Show all posts
Showing posts with label Gundam. Show all posts

Thursday, October 24, 2024

Space: 2022 - Episode Four

 


This post is first in a new feature whereas a specific episode will be showcased for a distinct reason, either for a guest miniature, story arc turning point, or in this case, the addition of a new cast member (and new miniature!), which will change the dynamic of the stories from this point on.  So stand by for a plethora of plot contrivances, Deus Ex Machina, and merciless rewrites of Year Two episodes!

As you may remember, we left the PHOENIX and battered crew in deep space after the unfortunate encounter with a proton storm (it's not safe out here...).  Badly damaged and limping through space, VICTOR detects an alien planet nearby.  The ship heads for the new planet with hopes of finding materials and minerals (especially titanium) to make repairs to the ship.


Bill Fraser and Co-pilot Ray Torens head down in Dove 01 and encounter an inhospitable planet with volcanoes and quakes, but no life.  As luck would have it, large quantities of titanium are detected, and Dove 01 heads back to the ship for more equipment and some navvies to do the heavy lifting.  Suddenly, a large ball of green light appears and engulfs the ship, reverses and returns to the planet.  Guess it wasn't uninhabited after all!


Alan initiates Red Alert and all weapons are charged.  How can anything live down there?  Suddenly, a loud booming voice breaks the silence.  "Commander Carter!".  The volume is lowered on the speakers and a large bearded man appears on the main screen.  It is Mentor Blessed, the sole inhabitant of the planet "Psychon".  After some discussion,  an exchange will take place in orbit.  First returning the first two pilots,  and then negotiating for the minerals required.  Alan commands Dove 02, with Koenig along for support, Helena for any medical needs, and Science Officer Picard (no relation..) for mineral advice.  But no one has seen the lioness behind him.  The big cat transforms into a young woman; she is a shape shifter and Mentor's daughter!  Back on the PHOENIX, the five board the Dove and set off for the planet.  In near orbit, a ship appears...


VICTOR scans the ship, but there are no life signs aboard.  It's a trap!  Mentor's ship, using magnetic energy, begins to drag the Dove down to the surface.  Alan hits the boosters but no effect.  As G forces increase, Alan tries a short burst of the Queller drive and they escape.  Safety is short lived as Mentor's ship has turned into a glowing green energy ball and engulfs the Dove as before.  The green ball descends and lands amongst some volcanoes.  But as the light dissipates, the captives realise they are in a kind of spaceship graveyard, made up of assorted Year One ships turned upside down.  They also see Dove 01 on the other side of the crater.  

Mentor tries his word tricks again, and they cannot contact the ship.  A cave is nearby so they disembark and head for entrance.  Meanwhile, Toren's is having his psychic energy extracted into Mentor's computer "Psyche".  He hopes to exploit this energy to rejuvenate the planet.  Meanwhile, Alan and the gang are exploring the caves.  They hear tools and find an area full of various humanoid aliens doing unpaid mining.  Torens appears and starts digging as well.  "Some sort of brain damage", says Helena.  Mentor appears as a hologram, and Picard shoots him, but the energy is reflected back and he is vapourized.  Helena screams.  The green ball of light appears again and the remaining four in the landing party are transported to a cell.

Maya, Mentor's daughter, has a chat with Alan; she is naive as to what her Father is up to, using beings as fodder for his evil machine and exploiting the left overs as labour.  Maya takes Alan to Mentor; he has John, Helena, and Fraser hooked up for psychic energy extraction.  Mentor will spare them all if he agrees to bring down the rest of the crew.  He complies, contacts the ship, and orders the crew to leave the ship;  "Directive 4".  No one on the ship knows what that means.  VICTOR does.  It means destroy the origin of the transmission.  With some protests, Tony agrees and Petrov dispatches a Planetomic bomb (they are not supposed to be carrying these...).

Mentor sees the deception, and destroys the missile.  And in kind, sends a few missiles back at them, but luckily Petrov's marksmanship prevails.  Meanwhile, Maya has been talking with the hostages.  They convince her to go to the mines and see what her Father is really up to.  She reluctantly agrees and sees for herself the results of Mentor's work.   Maya then takes Alan and John to Mentor for a final negotiation.  He will not listen so they begin smashing "Psyche".  Unfortunately, this machine is holding the planet together; Pychon starts breaking apart in spectacular miniature pyrotechnics.  Alan, John, Helena, and Bill make a run for the Doves, but Maya will not leave her Father.  Bill takes 01 and the others escape in 02.  The planet explodes and they return to the ship.  Just before they are about to leave, they hear a cry for help.


It is Maya in a strange alien spaceship, the "Psyche".  "Please, I have nowhere to go..."  Alan gives her permission to come aboard and the ship docks at the main airlock, the docking clamps giving her ship a warm, welcoming embrace.  (They never did get any titanium...).


Current Mission Report:
Ship's Complement (109)
Unwilling VIP Passengers (ep03)(added to roster)(+2)
Crew Deaths (ep04) (-2)
Alien Refugee (ep04)(+1)
Revised Complement (110)

"Space:1999" - Year Two, in this twisted 2022 timeline, is ship based rather than set on a rogue moon, so I had to devised an alternate way to get Maya on board that ship.  I borrowed (OK, stole...) the addition of Hawk (and his Hawk Fighter) to the cast/scenario of "Buck Rogers in the 25th Century" - Season Two.  Now that Maya has joined the crew as Science Officer, she will also utilize her ship, the "Psyche" when convenient for the plot.  As to the back story of this ship/miniature, please continue.

Building "Psyche"

I wanted Maya's ship to be radically different from the other primary ships, nothing 1999ish or recognizable.  I rummaged through my kit warehouse and found a suitable model from a totally different source.  The 1/550 HG Bandai kit of the MA-06 Val-Walo, a mobile armour from "Gundam 0083". 


Perfect size and very organic!  Of course I could not build it stock out of the box; I had some modifications in mind already.  Since Maya is a metamorph, I thought it would be a good plot device to have her ship able to change appearance as well.  Not by changing mechanically or by molecular re-arrangement, but by using holographic emitters.  To make the emitters, I remembered a Peter Elson painting I had seen (Perry Rhodan - 30 to Arkon book cover) of a craft encrusted with small domes.  Perfect for those emitters...


Built the kit over a few evenings, re-arranging some of the bits, and adding others.  Not going to over the top, as afterall, it has to be filmed...  Final step was adding on various sizes of domes (those plastic pearl things from the good old dollar store craft section) to complete the job.



It would have been easy to overdo the domes.  Luckily restraint prevailed!  After prime time, a final colour had to be chosen.  It's an alien craft, so (by law, somewhere...), it was painted green.


A basic off-the-shelf olive drab really with some highlights and minimal weathering.  Some metallic accents and a few alien-looking decals (ripped from a Macross kit..) completed the job.




That gap is where the cowling can be removed for docking.  I put some magnets inside the ship as well as in that main docking tube with the claws.  So the ship can be held there when not in use; it is permanently berthed there now.  It can hold two people if need be, but somewhat cramped.  And only Maya can operate the ship as it is controlled by her Psychon mind.  Maya can board the "Psyche" in seconds from the Command Module; just a few quick zero-G yoga moves!




Welcome aboard the PHOENIX, Maya!  We'll see what this little ship can do in later episodes to help combat the scores of alien baddies which, as you all know, are omnipresent in deep space!  You never know, it may turn into a hawk!

Have a better one!











Sunday, March 14, 2021

Flammkuchen Freitag!



Yet another project is complete!  This one started out, with all good intentions, to build a mech based on a design from modeler/manga artist/anime creator Makoto Kobayashi.  Long time visitors to this site know of my admiration for this individual.  Check out his other work; there's lots of it out there!

One of his more bizarre designs is a mech first created for Z Gundam, the Baund Doc.  Not your regular anthropomorphic style, this one is almost bird-like with spindly arms all atop a saucer.  There are many variations, and the style evolved into another mech for his "Dragon's Heaven" OVA called a Gampf.


I have wanted to build one for quite some time; there were many false starts and delays over the years.  After the snow globe diversion, I resurrected the concept.  I just had to find the right parts.  Luckily I had in my possession a previously enjoyed Slave 1 model (thanks Joe!), which would make a suitable saucer.  The rest of the parts would be liberated mainly from two other Bandai Gundam kits, a Jamru-Fin (from ZZ Gundam), and a Hygogg (from War in the Pocket).  But I could not bring myself to pick and choose the parts, so instead I scavenged what I needed from the greeblies box; tank parts and other models from way back.  Copious amounts of dollar store bits also made it into the mix.  


So in this jumble of bits and pieces are acrylic shapes, and parts from several kits, mostly some old Dorvack suits and early Gundam models.  So no new models were harmed in this venture!  There are also toy parts and (very weathered) ping pong balls.  Those were used under the saucer.


I kept the underside detail to a minimum as it would only be seen from the sides.  An acrylic scoop was used to house all the upper parts.  (I was surprised to see that other modelers making variations of this mech also used the Slave 1 saucer as their base...)


One final test assembly.  The left forearm (with the claw) is actually a handle for a mini driver, and of course there is the customary Zaini egg. And now it's Prime Time!


The model went through many changes over the weeks.  The original intent was for it to have that massive bulk of tanks under the saucer as in the concept sketches, but after the attempt it looked like crap, so I went more Gampf than Baund-Doc.  First it was going to be spacey, then ground based, then spacey again.  Eventually I settled on a ground based unit, and decided to make it part of the "North Africa: 2042" scenario I started way back in 2015.  As the Tortoise was a British unit, I made this a German machine.  But it is much larger, the Gottesanbeterin!


The model is built to 1/72 scale, and the design has strayed quite far from the original Kobayashi concepts.  It is more Dieselpunk now, and ready for some future desert combat!


The "Gottesanbeterin", or Preying Mantis, is a mech from the fictional "Neues Deutchland".  It skims above the ground (using rediscovered 20th century technology from the "Haunebu" projects), and it rips and tears at enemy armours with the heavy claws.  


With a crew of three, and only the one main gun, this unit relies on other smaller support mechs for defense.  (Not built for this diorama unfortunately, but maybe soon...).  


Painting was done using primarily Krylon Ultra Camouflage rattlers, which are becoming hard to find these days.  Two basic colours for the base coats and then mostly Tamiya acrylics for the accents.  


  As before, I wanted to keep the weathering to a minimum as I doubt this monstrosity would have been (will be?) made using iron and other metals.  I used pastels to accent and put a fine layer of dust on the model.  After a few salvaged decals from other German kits, I layered on some camo netting to help hide it from the other guys...  


So the title of this posting, (Flammkuchen Freitag!), is roughly translated to "Pizza Friday".  End of the week is usually rewarded with pizza, especially around here.  And even in North Africa 21 years from now, nothing has changed.  But how do three hungry fighting men in an armoured mech get pizza way out in the desert?  You have it delivered of course!


I had this 1/72 Kettentrad kit from Hasegawa around for quite some time, so I thought this would make a good delivery van.  Now it takes awhile to get pizza out there; no thirty minutes it's free.  But in the near future the pies are shipped in thermal stasis boxes; as fresh as the day they were made!


My wife told me today, "That is the weirdest model you have ever built..."  And I agree!  So much that I plan to do a proper Baund-Doc someday.  This time the spacey version sporting the tank farm underside.  Here are some more nice blue sky beauty shots:





So remember, there is always time for pizza.  And don't forget the pineapple!  Have a better one, readers!

Friday, May 5, 2017

Gunpla - Kobayashi Style



I have been a big fan of Anime for many years, first being introduced in the '70s to a show called "Star Blazers".  Since then its been pretty much out of control, with acquiring many kits from dozens of series.  The franchise know as "Mobile Suit Gundam" began way back in 1979, and still continues today.  Luckily Bandai has no problem with churning out plastic model kits of the many machine variations, so Gunpla (Gundam Plastic) was born.

In the early 80's I became aware of an artist, Makoto Kobayashi.  Not only a manga artist, he is also a master modeler, concept artist, and mechanical designer.  His distinctive style is easily recognizable, most notably in his distorted and bloated mechs.  His work can be seen in many series.  The Marasai, Bound-Doc and The-O in "Z Gundam", his own "Dragon's Heaven", machines in "Venus Wars", and "Last Exiles" to name only a few.  His many models have been seen in "Hobby Japan" magazine, as well as individual publications such as the "Hyper-Weapon" series and "AS Wars".  Rather than do a full bio I encourage you to pursue his work further; there are ample sources all over the internet.

So with Kobayashi on my mind, I looked for a suitable kit to convert and settled on a mobile suit from the 1989 OVA Gundam "War in the Pocket", the MS-18E Kampfer.  Actually a spacey mech, I decided to make it more down to Earth and put it in a desert environment.  So then it was many nights of scrounging for the perfect shapes, and altering the model accordingly.  I wanted this to be a walking battleship of the desert.  Eventually this evolved...


The finishing began with a basic coat of khaki from the Krylon Camo line.  A nice series of paint which dry quickly.  So far it has not harmed any of the plastic I have used and you can paint over it with both acrylics and enamels from several sources.  Thus was created the MS-18SK Desert Kampfer "Schildkrote": 


More guns than it can handle, but I use the philosophy of Jayne Cobb.  Start with the biggest gun and work your way down.  Schildkrote translates as turtle.  I thought this very apt because of the nice chunky appearance.  All of the large form shapes are acrylic scoops, spoons and tongs.  Thank you kitchen aisle of the dollar store!


The "radiator" on the back-pack is simply an acrylic honey dripper.  I carefully cut one in half, then quartered it.  There is also the other half under the rear "skirt"; not easy to see in most of the shots.


Any of you long term visitors may be wondering, where are the customary Kinder eggs?  They too are under the rear skirt but not so visible either.  After primary painting and accents, weathering was achieved with good ole pastels.  For the final display base, scenery materials, sculptured foam, and some dried Sedum heads for the sparse foliage.  In hindsight, it probably would have been a good idea to put some figures or vehicles in for scale, which is 1/144 by the way...


This is definitely not the last of the Kobayashi-influenced mobile suits.  As if it isn't enough, there are also the works of other artists such as Kow Yokoyama (SF3D), and Kazuhisa Kondo.  All with their unique styles.  Retirement cannot come quickly enough!