Showing posts with label Shape Spotting. Show all posts
Showing posts with label Shape Spotting. Show all posts

Wednesday, October 14, 2026

This May Not Be Canon, But That is One Big Cannon!

 Part 1: Episode 48

Welcome back, Readers!  Now that summer is over, it's time for serious modeling again!  During this time, I had been watching various Gundam series and working on various other model projects but finishing nothing.  During a break between projects, I realized I haven't built a mobile suit model in quite a while, so I began to look for a suitable subject.  Besides anime series, I also have many Japanese model magazines (although they are more like books...).   An issue of Hobby Japan (#210), from November 1986,  features special North Africa themed models.  The section simply titled "Rommel" had the custom-built models of the Dwadge, Desert Zakus, a Zaku Tanker and a figure of Rommel himself.  (This article was also included in a special "ZZ Gundam" edition of Hobby Japan).  Next I watched Episode 25, "The Face of Rommel" (the source of the magazines' feature), for more background. At the end of the episode, I thought, "What if Rommel had survived Judau's attack?"  Full of rage, he sets about rebuilding his mobile suit from whatever he can find in the desert and other sources, with the ultimate goal of luring that bratty kid back to the desert and exacting revenge in his now ultimate weapon:

In the original episode, Commander 'Desert' Rommel is hiding in a village somewhere in North Africa (no wonder I like this episode...) with his 'Zeon Remnants', a handful of soldiers from the One Year War of 0079.  It's now 0088 and he gets word there are Gundams crossing the desert.  He musters his corps; Ensign Niki, (who has a wife and son), Ensign Calahan, and 11 other soldiers and pilots.  The battle that follows results in the Rommel Corps total defeat.  A loss of all 6 Desert Zakus, and Rommel himself in his custom Dwadge, all by just a bunch of spotty kids in a Shiki, Z-Gundam, ZZ-Gundam and MegaRider.  (Rommel was defeated by 14 year old Judau Ashta in the Zeta Gundam).  The remnants of the Zeon remnants now include only 7 soldiers and a Zaku Tanker.  The episode ends with a grieving widow sobbing over her now dead husband Niki's grave.  End of Desert Rommel, or is it...?


She weeps over her husband's grave, but there is no body.  On the third night after the battle, she sees a figure approaching slowly from the desert.   She doesn't run; could it be her Niki returning?  But as the  shape enters the light, it is in fact Commander Rommel!  He is limping on a broken left leg, badly burned on his left side & head, a broken arm held against his chest, and missing his left eye.  "Take me to my men at once!" he demands.  She helps him back to the Zaku Tanker where he is treated for his wounds in the medical bay.  His painful recovery takes almost a year, but eventually he is fit, and only has to contend with some burn scarring and the loss of an eye.  He calls his men together, only 7 remaining souls now who have been waiting patiently.  "We are going to avenge our fallen comrades and eliminate those brats who took my eye!  Sieg Zeon!"   The response is not so energetic as before; the remnants where hoping for a normal life and leave the war behind.  But they are Zeon after all, and must do their commanders bidding.

Rommel's plan is to rebuild his Dwadge  by salvaging anything he can from the desert and the scrapyard just outside of town.  They set out in the tanker and scour the sands, searching for the wreckage left over from the battle.  One day, they are out many kilometers past familiar territory.  Over a dune they see it half buried in the sand.  An MS-06K Zaku Cannon, probably from the early days of the invasion in the One Year War.  They approach cautiously...


It's been out here for almost ten years, and is pretty banged up.  Nothing is salvageable due to exposure from the elements.  Rommel instead orders to leave it be.  The Zeon Remnants Remnants make a cross from some rusted metal as a marker to the unknown soldier.  The tanker moves on.  Eventually they have collected bits and pieces from all the six destroyed Desert Zaku's (making a cross at each site), and a good chunk of the Dwadge.  Back at the scrapyard, work has already begun on the new mobile suit.  It is hard work in the heat with only a handful of men and limited resources; even Niki's son helps as vengeance is on his mind too.  (Don't tell him...).  It takes another six years, but at the end of it all, a large, formidable mobile suit stands ready for battle!  Behold the MS-09RR Junkyard Dwadge!


It is now UC 0095.  It has taken longer than expected to rebuild Rommel's Dwadge, but hopefully his adversary is still alive somewhere.  During the reconstruction, spies were sent to neighboring towns and cities to find any information they could on the Z Gundam pilot.  Also lots of time spent on the radio between other Zeon factions.  Eventually they get a name, Judau Ashta.  He is now 21 and working around Jupiter somewhere.  Rommel records a message and transmits it 24/7.

Judau Ashta
Meet me at (a set of coordinates in North Africa)
Rommel


And so he waits.  A few months pass, and then a simple reply over the radio:

I'm coming....

Judea is piloting an older Core Booster and is now approaching Earth.  He remembers the battle of 0088 and recognizes the location.  He descends over Africa and out in the middle of the desert, a small town appears.  He has arrived.


Judau circles the area searching for Rommel.  No one is answering his transmissions, and the air is heavy in Minovsky particles.  But Rommel is nearby watching the skies, partially buried in the sand, and sees the fighter fly overhead with his good eye.  Almost there....


Without warning, Rommel lets loose a volley of projectiles from his custom 430mm 'Brat Buster'!  But being a New Type, Ashta dodges the surprise attack easily and continues circling.  His Core Booster only has one weapon, and Judau does not want to use it.  This war has gone on far too long.  (It's at this point, Dear Readers, where I'm afraid you'll have to use your imagination to fill in the rest of this altercation, as I didn't do any photographs of the battle).

Try as he might, Rommel can't shoot him down.  The missiles, the big cannon, the 120mm, Judau evades them all.  "Fight me you coward!" screams Rommel as his Dwadge skims madly across the sand in pursuit.  "I don't want to fight you," pleads Judau, "I just want to talk!"  This goes on for several more minutes, until Rommel sees the core booster suddenly spiral in and land a kilometer away in the desert.  Is it a trap?  When he arrives at the landing zone, Judau is out of his fighter and on the sand, exposed and unarmed, with his arms raised.


"Last time we fought, I called you rash", says Judau.  "I gave you the opportunity to walk away, but you didn't.  You left me no choice!  We can now make amends and you can have a new life away from all this.  No one has to die today!"  How can he fire on an unarmed man.  He is still a kid despite the war, but he does talk too much...

"You and your meddling kids took everything from me!  My men, my home, my honour!" rebukes Rommel.  It would be so easy to blast his ass and shut him up for good.  "Talk is what lost us the war when those cowards surrendered our forces 15 years ago!"  

(And now, Dear Readers, I'm going to ask you for another favor.   I can't decide how I want to end the story, so I will let you decide from the options I present to you now!)

Option 01:

There is a long silence; nothing happens.  The quiet of the desert is broken by a loud click and the pilot's hatch on the Dwadge opens.  Rommel descends to the desert.  He limps over to Judau, and stands 10 meters from him.  They glare at each other for a time, then Rommel speaks.  "I can never forgive you; I will always hate you for who you are and what you did to my Corps.  I salute you today for your bravery, but if we ever meet again, I will not hesitate to kill you!"  Judau smiles and returns the salute.  "I can only say I am truly sorry for what I did and hope someday you can find peace."  The two warriors eye each other for a little while longer and then they both turn and head back to their machines.  Rommel watches from the Dwadge as Judau disappears into the sky.  Without his vengeance and rage, what is an old soldier left to do...?

Option 02:

There is a long silence; nothing happens.  The quiet of the desert is broken by a loud click.  Judau is horrified; that sound was the main cannon activating!!!  He doesn't even have time to lower his arms before Rommel fires the large gun.  Rommel screams in rage as he empties the magazine.  Before him now is a large crater and smoking wreckage where a Core Booster and a naive & idealistic individual stood only minutes ago.  He begins to sob.  What has his rage accomplished.  Is he a coward for shooting an unarmed man?  Is there any honour left in me?  Rommel stares at his handiwork for hours until the sun sets behind the dunes.  He then returns back to the town.  But one thing he does not realize is that the towns people and his remaining men have been watching all this from afar.  Perhaps there will be one more casualty today...

The End - Roll the Credits!

Part 2: Junkyard Dwadge, Core Booster, and a Rusty Hulk in the Sand!

Junkyard Dwadge

This project was never meant to be another production, but as per usual, the concept and scope went out of control.   Since it was going to be built from all sorts of bits & pieces salvaged from across the local desert, (Frankenstein style), I utilized the original 1/144 MS-09G Dwadge from 1986.  I also had an even older original MSV Desert DOM in 1/100.  No HG or snap kits here folks; just good old 20th century modeling!


Besides the two basic kits, there was going to be a lot of other mecha parts thrown in.  Armour & tank greeblies, left overs bits from other mecha kits, assorted plastic shapes, and salvage from previous models built many years ago all found their way into the mobile suit.  It took several weeks of scrounging and trial & error, until a final model was partially assembled on the workbench.


The primary mecha is a hybrid of the two kits.  I wanted a very chunky mobile suit with recognizable and unfamiliar parts.  Remember it is built from whatever was found in the desert, and other bits & pieces from the village junkyard (which unfortunately was not seen in the original episode, but trust me, it's there...).  I did end up 3D printing one part though, the head.  I found the kit versions too bulbous, so I did some modifications to a Thingiverse file of a Dom Tropen.  It looks much better.
  

Long term visitors to this site should recognize some familiar well used parts.  Two eggs; a Zaini and classic Kinder Egg.  Plus 3 toothbrush covers which make up the back pack.  That black 'skirt' under the orange egg is actually part of a dead computer mouse.  The yellow shoulder is from a cheap dollar store toy dump truck.  

That blue rectangle (which holds spare weapons and a missile launcher), was made from two 'Zoids' utility knife cases.  (In the story they are old ammo crates).  With all the parts ready to go, it was prime time.

Choosing a colour scheme slowed me down a bit.  Since it is built from junkyard parts, I was going to go with a very rusty appearance all round, but thought it too extreme in the end.  Next I repainted it in my favourite desert yellow, but I felt I was stuck in a rut, so went instead with various degrees of medium & dark green, muted red accents and rust effects.  I think I chose wisely...

The greens and the various tones of rust work well together, with the added shades of gun metals & metallics on the weaponry.  Lately I have also been using brass and bronze for accents, and of course for the ammo belt.


As per usual, I neglected to keep a record of the painting and weathering processes.  Nothing really new here, just the same old paints (mostly acrylics), dry brushing, pastels & pigments, and various washes.  

I had to glue the model to a wooden base because it is so heavy and off-balance I can't stand up on its own.


The 430mm rapid-fire cannon "Brat Buster" was made from various tank parts and the giant bazooka from the 1/100 kit.  There is also a pen for the muzzle.  The ammo chain is something I had in the parts box, and there is a 120mm machine gun slung under the barrel.  


Other weapons include a standard giant bazooka, beam sabre, and missile launcher attached to the large shield.  Spare ammo for the 120mm can be seen inside the shield in some angles.  Inside the knees are smoke grenades and crackers. You notice those tank treads on the mech and shield?  I got that idea from "Gundam: Requiem for Vengeance" Episode 3 'Junkyard'.  (The town scrapyard had some busted up Magella tanks, so tread links were salvaged and welded on for extra armour).  


The intakes on the lower legs for the ground hovering engines is more akin to a Dom Tropen (from 0083), but in an issue of 'Gundam Mechanics' I saw where a basic MS-09 had been retro fit.  (Makes sense as the Tropen predates the Dwadge.  That's the problem with prequels, sequels, and side stories).  The final feature was the phrase "Sieg Zeon" on the rear skirt.  Nothing like nostalgia!


And that is the story of the Junkyard Dawg; sorry, Junkyard Dwadge!  (See what I did there...?).  I had planned on doing a Desert Zaku rebuild/salvage as well to back up Commander Rommel, but opted instead to simplify things.  

Zaku Wreckage 

To build the second model, I used a very old Zaku kit (from the original 0079 series), which was in the 'Second Life' box, the afore mentioned collection of kits built way back in the '80s.  Making this was a nice change.  After I posed it, I used a Dremel and distressed the #$@% out of it!  It was hot glued to a slab of foam core as it was to be buried in the sand for the photo shoot.  The model was then ready for priming.


Now I could go crazy with rust!  Various tones of reds and browns using the sponge method, applying pigments & pastels, and then a quick black wash.  




Some of you keen-eyed mecha fans out there may recognize the influence for this model.  It is based on the wreckage of Combat Armour Dougram, from another '80s mecha series "Fang of the Sun Dougram".  It is a nod to the mechanical designer on both Gundam 0079 and Dougram, Kunio Okawara.  


Judau's Core Booster

The main point of this fake episode was the rematch between Ashta and Rommel.  I had to decide what kind of machine Judau would choose for this confrontation.  Should it be in the Z Gundam as before, or a different advanced/current mobile suit, as this battle is taking place 7 years later in UC 0095?   I opted for a peaceful approach (as Judau is not coming to fight, only to apologize...), and settled on a Core Booster, albeit an older model, with minimal weaponry.  Luckily I had the original Bandai 1/144 Core Booster from 0079 in the warehouse...


I did not want to build it stock (at this point I don't think I'm capable of doing so anyway...).  After a search on the internet for variations on the subject,  I settled on the FF-X7-Bst II Core Booster II Interceptor (quite a mouthful) from "Gundam:  MS IGLOO", yet another prequel series.  Basically built right out of the box with minimal modifications.  Just added some extra fins, tanks large & small, and a few greeblies here and there.  Only a few evenings work and it was ready for prime time.



Not much different to show with the primer.  A few more evenings of paint, mostly by brush.  I wanted to stick to mostly light greys and blue tones, as red had been used a lot in the other two previous models, but I still managed to sneak it nonetheless!


Red oxide for the large propellant tanks, Space Shuttle style!  All the boosters came from the original kit and the leftovers parts from the two DOM kits used for the Dwadge.  Painted them in dark metallic grey.


Only one gun on this ship, as it's supposed to be a peaceful confrontation, or so Judau thinks....  The final stage in finishing were some light washes to bring out the details and the streaking was made using pigments and pastels.  


The remaining piece was a figure of Judau in space suit (which you can see in the official episode photos above).  It was made using a British N scale figure, which is 1/148 scale.  Very convenient!

Part Three: Epilogue

So, did you choose wisely, or did you choose poorly?  (Don't tell me...)  In closing, it was a fun project and I was able to use up some more models in the inventory and parts box.  I'll try not to wait another five months for the next post, whatever that will be.  Last pic of the day, a behind the scenes of how I did the photos for the main story.  Yep, that's real sand!


Have a Better One, Readers!



Saturday, March 7, 2026

Space: 2022 - Episode Eight

 At Pinewood, everyone can hear you scream!!!


Another (fake) episode in the can from the Alternate Anderson series "Space: 2022"!  This installment required a guest model, where most of this story will take place.  It is also an "original" episode not based on the Year Two series; Frankensteined from other episodes and series.  (At first it was going to be derived from a first season episode of "Buck Rogers" called "Space Vampire", which was my favourite of that series back in the day.  But when I recently re watched it to familiarize myself with the subject matter, I was disappointed to say the least!)  I had planned to have the Vorvon terrorize Sandra after the Phoenix encounters a derelict freighter, but all that went out the airlock.  

The guest model was already under construction, so I had to come up with another story.  Taking elements from various sources,  including the second episode of "Lost in Space" (which also has the same title by the way...),  I put them in the concept blender.  This one will still have Sandra in it, and she will get to scream several times at various decibels!  So here, submitted for your approval, is episode eight, and commercial free!


The PHOENIX, continuing in its search for a way home, comes out of Q-Drive into a desolate area of space.  There are no stars or planets nearby, just emptiness.  But suddenly VICTOR pipes up.  "Alan, there is a large metallic object ahead."  It is a huge spaceship, over a kilometer long!  But it is drifting, and no signs of life can be detected.  Command staff see this an unexpected opportunity.  Perhaps there are aliens aboard who may have information on this area of space or resources & technology that may help them return to Earth.  Maya recommends she take "Psyche" and use stealth mode to recon the ship, for it may have automatic defensives.  Alan concurs, the little green ship heads for the derelict, and then disappears.  

Maya circles the ship several times, amazed at its size.  Occasionally she "flashes" the derelict by turning off the stealth field, but there is no reaction.  The ship is dormant, dead, and surprisingly there is no sign of damage.  Also, Maya does not recognize the alien symbols.  She returns to the ship and command have another conference.  They have to get on board that ship.  A minimal crew is selected to assess the situation.  (Perhaps more can go aboard later once the ship is deemed safe).  As Alan can't leave the PHOENIX, Koenig volunteers to lead the team.  Maya and Sandra for science, Doctor Spencer (zero-G medical), and one security guard, Hans Einweg.  Kelly will pilot Dove 01.  

Following Maya's previous course, the Dove circles around the ship looking for any access; hatches, docking ports, windows, but no luck.  Analyzing the configuration of the ship it is theorized the large bump on the bow could be the bridge, so they make their start there.  Koenig goes out first, being the leader, followed by the rest of the team.  But Kelly has to stay on the Dove.  Tethered together, they explore the the surface of the ship.  Someone does something.  A panel slides and they are pulled in by some kind of tractor beam.  The hatch locks behind them.  Sandra screams (70 db).  Are they trapped inside this space hulk?

They have lost coms with Kelly and the PHOENIX as well.  It is dark inside, cold, and no gravity.  Koenig tells them to keep their helmets on until they find the bridge.  They make their way to the hump, which is the bridge just as they thought.  But still no crew.  Maya finds the on switch and reactivates the ship; it was in sleep mode.  They now have life support, gravity and lights in the immediate area.  There is a weird filament here and there, like cobwebs, plus a desiccated body sitting in the command chair.  Sandra screams (80 db).

While Maya and Sandra continue analyzing the bridge controls, Doctor Spencer examines the corpse.  Despite it being a 6 foot prune wearing a perspex helmet, it is actually humanoid.  "He did not die of natural causes, perhaps some kind of an infection" he says to Koenig.  "But where is the rest of the crew?" responds John. 

Meanwhile, Einweg has heard a strange noise coming from far down a corridor.  Doc Spencer goes with him, as does Sandra, in case they find more tech or other crew members who may need help.  Maya has discovered an interface consisting of round cylinders and tubes.  It is the ships log, plus access to a large amount of scientific data.  She and Koenig try one of the cylinders and a large screen appears before them.  They go through the entries to find out more; they are successful.  The ship is called the 'Menon', and is from the planet 'Betanon'.  It is an exploratory science vessel with a crew of 2,000.  The corpse in the chair is identified as Captain Duro.   

Further into the ship, our trio is following the strange sounds.  Light is intermittent and the cobwebs seem to be increasing in density.  A large door appears before them, and Sandra is able to open it.  The room is huge; an auditorium perhaps?  More shadows than light; shapes emerge.  Sandra screams (90 db).

Maya and John find the Duro's final log entry.  Apparently they were bringing biological samples aboard from a recently surveyed jungle planet, but something nasty hitched a ride.  The crew began to get infected by some kind of exotic fungus, a very thirsty fungus.  Nothing could stop it.  But wait, was that a scream?  "Check it out, Maya" says Koenig.  She turns into a bat and flies down the corridor.

Our trio has found the crew, or what's left of them.  The interior is a nightmarish fusion of desiccated bodies and fungus, draped by tendrils and filaments.  Suddenly a large tendril darts out and grabs Hans.  Sandra screams (100 db)!  Maya arrives too late to help; Einweg is finished.  The mass begins to pulsate and glow.  More and more tendrils begin to approach the door.  They close the bulkhead and run like hell.  But they can hear some loud pounding on the other side...

During this horror show, Koenig has re established coms with Kelly.  He informs him they are trapped and cannot get out.  Three pairs of hurried footsteps get closer and closer, and our revised trio bursts onto the bridge.  "We have to get out, NOW!" exclaims Maya.  The fungus has broken through the bulkhead and is oozing up the corridor.  Sandra screams (100 db).  There are only minutes left!  "Put your helmets on, and get behind those consoles!" orders Koenig, "Wrap the tether around you and hold on to each other!"  He then orders Kelly to use the Dove's laser and blast a hole in the hull.  The explosive decompression blows the team out into space, and Sandra screams (80 db; it was inside her helmet this time...).  They climb aboard the Dove and head back to the PHOENIX with no signs of pursuit.  Guess the fungus cannot live in the vacuum of space.

They return to the PHOENIX, but one man short.  Sandra is taken to medical and given a good dose of space valium.  Luckily Koenig was able to download a good chunk of the data before the mushroom attack.  They will have some new information to decipher and hope it will get them back to Earth.  But what to do about the 'Menon'?  "We just can't leave that infected derelict here.  Another ship may pass by and not be so lucky," says Alan.  "Looks like we have only one choice".  He gets Petrov on the line and authorizes the firing of a planatomic missile.  The crew stands in silence in remembrance of Security Guard Hans Einweg, and the derelict is vaporized.  (We are now down to 109 crew on the ship).


This is the "hide behind the sofa" episode for Year Two.  Done in the tradition of the (real) "Dragon's Domain" from Year One, which still freaks me out, even to this day.  Minimal set design as lighting will be very dark.  The giant fungal mass will be another miniature.  (I'm not building that one folks...).  A good space monster which should keep the suits in the New York office happy.  To maintain the dark tone of the episode, only the open and closing credits will utilize the Derek Wadsworth score.  Incidental music for the show will use several of those spooky Barry Gray electronic tonalities (You know the ones I'm talking about!),  which will be occasionally punctuated by various levels of screaming.  As for our doomed guest star, I thought Jeremy Wilkin would have been a good choice.  He's an Anderson veteran and he had the right look for a stoic security guard.  Too bad he never was in the original "1999"...

Building the "Menon" 

The script called for a derelict spacecraft.  The "Buck Rogers" episode I was going to adapt used a freighter called the 'Demeter' (actually just the repurposed Gemini freighter from Galactica), but looking back the last several modeling months I realized I was stuck in cargo mode.  So I wanted to look for inspiration elsewhere.  In the two years of "Space: 1999", where was the best collection of derelict space ships?  Back to "Dragon's Domain" of course!  In amongst the dozen or so ships from previous episodes, Sir Martin also constructed (besides the two Ultra Probes), five more derelict craft for the episode.  The one I chose was seen mostly in medium and long shots from various angles.  




As luck would have it, this model was built using parts from the Airfix Saturn V kit, the same one I bashed to build the PHOENIX.  But the images from the episode are not very clear.  Now any serious fan of "1999" knows about the website "The Catacombs".  They had an extensive visual library of the original model there which helped immensely.  I don't have permission to post those pics here; you'll have to go there yourself if interested.

The original fuselage is made up of four sections, all utilizing some pieces of the Saturn V model. As I only had the one kit, I salvaged the left overs, plus some plumbing fittings, vitamin bottles, more greeblies, and finally good ole Kinder Eggs.  The main section is the first rocket stage, which was the last major piece left.  I played around with various configurations of the parts until something pleasing to the eye took shape.  I was not going to be making a replica of the original, but more of a hommage.


I built it in two sections connected by a brass rod.  It will be easier to work on it this way.  A vitamin bottle extended the rocket stage (section 1), whilst intermittent bottles, lids, and plumbing fittings combined to make section 2.  I didn't have a dome for the bow of the ship, but had (of all things) a chromed egg from a panty hose container popular in the '70s.  (I have a box full of Ultra Ban domes too!).  Those two tanks are from the Laser Battle Station kit, another one I stole parts from for the PHOENIX model.

I used two types of textured styrene sheets to make various panels, and to add texture to the hull.  I also added low detail greeblies here and there, even duplicating some that Sir Martin used, but keeping restrained as I wanted it to be alien looking and not so NASA looking. 


The plumbing fitting at the rear of the ship was hexagonal, which gave me the excuse to include the Kinder Eggs (which had been lacking lately).  They were salvaged from the Buzzard refit.  I included some more Saturn V leftovers, but the boosters were from the Space Shuttle kit.  Satisfied with the basic model it was prime time.


I used Rustoleum camo Sand for the base coat and primary colour.  Avoiding the NASA colour palette of greys, blacks, and whites, as well as on the original model, I decided to use earth tones and avoid those colours entirely.  (Guess I have spent too much time in the desert lately...).  Khaki drab, buff, tan, and burnt sienna worked best with the sand base.  Panels painted and patterned with these colours; there was to be no metallic either.  Also on the forbidden list was no weathering or panel lines.  Aliens don't necessarily build their ships the same way after all...


The completed model is 31" long, a little shorter than Sir Martin's version, as I omitted two sections.  As it is stated to be a little over a kilometer long in the episode, the scale of this ship is 1/1270.  Because of its relative size to the PHOENIX, I thought it would have been fun if the Menon swallowed it "You Only Live Twice" style, but that would have added more hours to the project than I was willing to invest.  It's so easy to get carried away with these things...



To create the random rectangular pattern on the hull, I wanted to avoid having to mask off individual areas; I have found no matter how careful the paint always bleeds under the tape.  So I did it the opposite way.  I took some old colour beige masking tape and painted them using the established colour palette.  Then using a sharp knife, I cut out the desired shape and pasted them on the hull.  Again, trying not to overdo it.  This way if I didn't like how it looked, I could just peel it off.  


The alien graphix were created using just some military stencil font decals and cutting them accordingly.  Just some random symbols here and there, and very "1999" in their aesthetic.



So many space ships always have the boosters directionally pointing straight back.  I wanted to try something different.  For the engine nacelles I tacked on some old swivel faucet spray heads, this way I could have them on an angle, or even put straight back if I wanted to.  


That single cone in the middle is from the Saturn kit.  It is the shield for the command module during launch.  Sir Martin used four of them in the original model as boosters; I don't have the budget.  I believe when he was building the models for "1999" he must have cleaned out every Woolworths for fifty miles around!  


The four tanks on the original studio model were identical from a Harrier kit.  Again, I don't have the budget, so I made do with what I had.  The core piece are the guts from a Gardenia hose fitting.  


And yes, that large hump at the front is the bridge.  So that about wraps it up for the 'Menon'.  There are  only a handful of bits left from the original Airfix kit now.  But if I ever wanted to do something similar again, it would be cheaper to 3D print them in massive quantities!  

Hope you enjoyed tonight's scary cosmic horror tale!  There are still 16 more episodes to go in the series, and at least three require guest models.  So what's next is anybody's guess.

Have a better one!