Showing posts with label Martin Bower. Show all posts
Showing posts with label Martin Bower. Show all posts

Tuesday, May 12, 2026

Space: 2022 - Episode Twelve

 "Even in space, be sure to get a receipt!"


Hot on the heels of my last post a few days ago, I have another "Alternate Anderson" adaption of a Year Two episode.  I was working on the guest model for this installment about the same time as I was "tweaking" the previous three episodes (9-10-11), so I guess I did lie about the paint fumes...

Tonight I am altering "The Taybor", a rather weak story about a travelling salesman & con man.  Found it hard to watch while reviewing the story structure for this post, but wasn't that basically what most of Season Two was like?  I'll get into that later, and of course the history and construction of the guest model.  So hide your debit cards and enjoy!


The PHOENIX is cruising along, minding its own business, when suddenly it is enveloped in (yet another...) psychedelic light show,  but this time it has a (very loud) soundtrack to accompany it.  "What is that noise", shouts Alan over the music.  "It's 'The Star and Stripes Forever' " replies VICTOR, "an old American marching song!"  Who the hell out here would be playing that?  "Ahoy there Skipper", booms over the radio.  "Quite an entrance don't you think?"  They are all perplexed as to who or what is playing an Earth song.  The swirling colours disperse, normal space briefly returns, and then another coloured vortex appears directly in front of them, revealing a bizarre spaceship.  "Allow me to introduce myself.  I am Taybor the Trader, formerly Colonel Taylor Borazon of the United States Air Force!  My ship is the S.S. Emporium, and I have many interesting things to offer you!  Permission to come aboard?"  "Granted", replies Alan, although somewhat reluctantly.

There is a flash of colour, and a middle-aged, somewhat portly gentlemen appears on the bridge, dressed in a loose fitting robe.  Alan goes to shake his hand, but there is no substance.  "You'll have to settle for a hologram for now, Skipper", says Taybor.  "My ship is unable to dock with your fine vessel, and getting into a space suit is not as easy as it used to be!"  "Your ship, looks like an old space shuttle from the 20th century", asks VICTOR.  "Right you are, sir!  But I have made many modifications since then!"  "We have no record of you or your flight, Colonel" asks Alan.  "Yes, it was supposed to be that way.  Guess you all deserve an explanation."  The Taybor recounts his story.

It was 1987, and war was raging on Earth.  Col. Borazon and two others were dispatched in an unregistered military shuttle to deploy an orbital atomic weapon, despite a global treaty banning such actions.  The shuttle was hit by a rogue magnetic wave, and the nuke detonated, vaporizing the shuttle and all aboard.  "I woke up I don't know how long later," states Taybor, but the rest of my crew was gone.  Perhaps it was because I happened to be in a space suit, but the others weren't so fortunate.  The shuttle was badly damaged but functional.  I had no idea where or when I was, I just know I was lucky somehow.  I limped along for months, rationing what food and water I had left, and by some miracle encountered a desolate planet.  But on this rock was, of all things, a huge scrapyard of ships from God knows where!"  Able to land the ship, he met the Junkman, who over the course of several months, helped rebuild his ship.  "This is quite the story", says Alan.  "Why don't you join us for dinner later?  Tell us more if you feel up to it.  We don't entertain many visitors from Earth very often!  I'm sure we have some items on the menu you haven't had in a while."  "I will partake of your table and hospitality, Skipper!", and the Taybor hologram vanishes.  The Emporium adjusts its course and pulls up along side the PHOENIX.  Guess who's coming to dinner?


A few hours later, Taybor emerges from the main airlock in his EVA suit.  It is like his ship, familiar but with a lot of modifications.  He is rather casually dressed in a Hawaiian shirt, khaki shorts and sandals.  "I don't get out much these days", he says to Alan,  "Best I can do on short notice!"  Alan escorts him to the dining area in the spinning habitat module.  Already seated is Maya, Helena, Tony, and John.  VICTOR is present on a wall screen.  Taybor sits next to Maya.  Over a simple meal of hydroponic veggies, paired with a nice Pinot Noir (which was to have been for the post launch celebration that never happened...), Taybor recounts more of his tale, and the other guests exchange stories of their last months in space as well.  Listening intently to Maya's tragic tale; Taybor has become quite smitten with her, and places his hand on her knee.  "A sign of friendship", he says to her and winks.  

"So how did you become an outer space travelling salesman?"  asks John.  "I had to find a way to support myself.  As no doubt you have discovered, there is very little charity out here."  Taybor has been peddling for 10 years.  "I can offer you many exotic items.  Here is my catalogue."  Col Borazon produces an iridescent dodecahedron.  "Touch any side!"  Tony is first.  He presses a surface and a hologram of an item appears above.  "Just scroll through until you find something you like!"  The other guests watch too.  "But I can offer you more than just trinkets," says Taybor.  "I have gravity generators to stop you from floating around in here, matter converters to make food, parts to modify your ship, and of course weapons!"   Tony suddenly interrupts, as he recognizes something he was not expecting.  "Colonel, you have Coca-Cola!?  How is that possible?"  Taybor replies "It's surprisingly very popular out here, and I get it directly from the source!"  The guests are speechless.  "Oh, did I forget to tell you, Skipper?  I know the exact location of Earth!"

Questions fly in from all directions.  (I'll synopsize).  The cylindrical object above the fuselage on Taybor's ship is a hyperspace generator, superior to the Q-Drive in many ways.  It can operate for several days, fuel is derived from interstellar gases, and travel is almost instantaneous.  They could finally get home, but as the conversation progresses, (like any good thing), there is a catch.  "I have to make a living, Skipper", says Taybor.  "I can sell you the plans and the parts; I have everything in stock!  I can even offer my know how to help you to put it all together.  The cherry on top will be the ultimate location of Earth!"  But it's been a long night, and Taybor hasn't had this much wine in a very long time.  It's a long wibbly wobbly walk back to the airlock.  Taybor suits up, and returns to the Emporium.

The previous night's conversation continues on the bridge, with command staff and Taybor communicating through his hologram again.  "If you can get back to Earth, why do you stay out here?" asks Alan.  "Why?  I like it out here!  I've made a good life for myself with lots of satisfied and repeat customers."  So what is this venture going to cost?  Taybor recommends they inventory a list of all they have, which will hopefully include something he needs or wants.  "As a sign of good faith," says the Colonel, "I'll throw in this map of the galaxy with locations of a few friendly planets, free of charge!"  Another dodecahedron of orange perspex materializes on a nearby console.  It's a start...  "When you have compiled your list, have Maya bring it over to my ship.  Be sure to include a bottle of that grape juice as a sign of your good faith!   She can also inspect my hyperdrive and see how it all works."

Maya reluctantly suits up and heads for Taybor's ship.  The inner door opens and the Colonel is beaming.  "Hi", he says, with a bit of a leer.  But Maya is all business.  "Here is the manifest you asked for, and the wine too.  Now please, just show me the hyperdrive..."  "Oh patience, Maya.  Relax and let me show you around.  I rarely get visitors in my ship."  Maya agrees and Taybor shows her around the ship.  It is a bit tatty, with rubbish, crates and other items piled everywhere, but she holds her tongue.  "Somewhat cramped, isn't it?" she asks.  "Big enough for one," says Taybor.  "I also converted the old ESA lab into a bachelor apartment, so it could easily hold two..."  Maya whirls around just in time to see a sinister smirk on the Colonels' face.  He snaps his fingers three times, and suddenly the ship starts to shimmer.  It was a ruse all along.  From the bridge of the PHOENIX, they see the Emporium engulfed in a rainbow haze, and the ship disappears.


"I told you not to trust him!" rages Tony "He had no intention in helping us.  He was after Maya all along!"  But this is all academic now.  Maya has been kidnapped and there is absolutely no way to find her.  "They could be half way across the galaxy by now!"  an obvious statement by Carter.  But they need ideas, and fast.  "I think I may have a way..." says Tony.  "We can use Psyche to track her!  It's the best bloodhound in the universe!"  Maya had been teaching Tony how to copilot her ship.  Since the craft is operated by psychic waves, it would have a pattern of Maya's brain patterns.  "Fraser, link your navigation to Maya's ship and let it do the driving!"  Psyche is piloting now, and activates the Q-Drive.  

"Return me at once, Taybor!"  Maya is furious.  "That's no way for a bride to act on her wedding day!" replies Taybor.  "Just think!  We can cruise the galaxy together as Mr. and Mrs. Taybor!  I can take you places you couldn't possibly imagine!  I will shower you with jewels and gifts.  And maybe, someday, we might find those missing Psychons out there, including your brother!"  "The price is too high," replies Maya, "You leave me no choice!"  Taybors' eyes bulge out of his sockets as Maya turns into a very large dog, a Great Dane to be precise!  She chases him and he locks himself inside his 'apartment'.  "You never said you were a transmorph!"  says the Colonel through some heavy breathing.  But Taybor is now realizing he may have hit the jackpot; Maya could become other woman for him.  He licks his lips at the thought...  All he has to do is convince her.  "I'm not coming out until you change back!  I can stay in here for days and there is no way you can take control of my ship!"  Maya surrenders for now, and the Colonel opens the door.  She has to think of some other way out of this.  "Much better Maya.  You should never deny me your beauty!"  I think she may have a weapon there...

The PHOENIX, controlled by Psyche, is hot on the trail and is pushing the ship to it's limits.  "We only have seven minutes before we have to shut down the drive..." warns Alan.  

Beauty.  That's the key!   Maya has an idea.  She transforms into another woman, just as Taybor had wanted.  But instead, she has become a grotesque mirror of the colonel.  Short and plump, she rushes to embrace him.  "I will stay with you, Taybor!  As a female reflection of you!  We will live and love together, forever!"  "Arrgh!  Noooo!" screams Taybor.  "Please change back!  I can offer you the entire universe!"  But Maya won't have it.  She laughs hysterically while Taybor begins to wimper in the corner.  Suddenly, a voice booms over the radio.  "Taybor, surrender and release Maya immediately!"  Seems he has no choice but to comply.

Maya returns to the PHOENIX.  "You can keep the bottle." she says to Taybor as she exits his ship.  Tony embraces her when she arrives, and Alan opens up a channel.  "It would appear our transaction is null and void." he says to the colonel. "I trust our paths will never cross again?"   "No problem there, Skipper.  You're not worth the trouble."  The Emporium shimmers  and vanishes, and the gift of the galactic map disappears too.  "Typical" mutters Alan.  "Oh I wouldn't worry about it much, dear Alan." assures VICTOR, "I happened to make a holographic copy of it while it was on the ship!"  The crew are all smiles as the Q-drive is activated.

Hidden in hyperspace, Colonel Taylor Borazon (ret) watches as the PHOENIX disappears into the void.  He is livid.  "You think you won, Maya?  It's a big universe, and I found you once.  You will be mine, someday...."  


Epilogue

Quite different from the original transmitted episode, wasn't it readers?  It's an average episode, typical of Year Two, and after this retelling, I doubt I will ever watch it again.  I did not like the character of Taybor (as portrayed by Willoughby Goddard).  He was too much of a buffoon and he did not project enough of a threat to the Alphans as he was supposed to, but they fell for it anyway.  Maya, although rather central to the story, sat there most of the time barely reacting to the situation.  Was she a robot already?  And that was another plot device which came out of nowhere.  When (or where) did Helena acquire the skills to build an android?  Did the robots on Vega (One Moment of Humanity) teach her the skills during the ad breaks, and did she salvage the spare parts when they all blew their fuse at the end of that episode?  I know it wasn't supposed to be an exact duplicate, but she did manage to create an adequate sex doll.

The trading of trinkets throughout the episode was unnecessary for my adaption, and were omitted.  It was basically meet up with (yet another) lost Earth mission and the conflict arising therein. Having 'one their own' screw them over was better for the plot.  Just because we are all from Earth doesn't mean we are going to get along.  The reason for the Americanization of the Taybor character is because the ship used was an American space vehicle.  See next section for more info.  In the original episode, Taybor was the character's name, but since he was changed to an Earthman, I again made another alteration.  Taylor (for the first 3 letters), and Borazon (for the last 3 letters).  I liked the word borazon (its just an industrial abrasive by the way), but I first heard it way back in 1971 when it was mentioned in the film "Quatermass and the Pit".  It was apt too, as in "You're a hard man, Taylor, just like your name!" as Alan said during negotiations.  

Recasting for the role I had to come up with a portly American actor working in the UK at the time (remember this fake series was filmed in the fake mid 70's at fake Pinewood), and then I remembered William Hootkins.  That's right, good old Jek Porkins!  He had the range to pull it off, based on several other roles I had seen him in, and not just as Red 6.

Fun fact:  What some of you out there may not know, was that "Star Wars" was filming around the same time as they were doing Year Two.  So many guests stars on the show were played by "Star Wars" veterans.  Actors such as Angus MacInnes, Richard LeParmentier, and even the dark one himself, David Prowse.  Plus several more; you can look it up if you want to know who.  

Well, that about wraps it up for "The Taybor".  I have more to rant about for Year Two, but that is for another blogg when I chop up scripts to make more fake episodes.  I have taken up a lot of your time already, but feel free to move on to the next section where I relate the story of the making of the guest model.  

Building the S.S. Emporium

The concept for this model came about 15 years ago.  It was Christmas 2011, and I received the gift I had hoped for, 'Hardware: The Definitive SF Works of Chris Foss'.  240 glorious glossy pages of his art and his history in a 10"x12" hardcover.  (I have also been knighted him by the way, so from now it's Sir Chris!).  My favourite SF artist; I already had his previous two art books.  I politely excused myself, and curled up on the couch by the wood stove.  Many of his paintings I had already seen, but there were still many more I hadn't.  And when I got to the end of the film concept art section, (which included Dune, Alien, and Superman), I noticed several images from a movie I had never heard of.  It was called "Die Sturzflieger", a German sci-fi comedy made in 1995.  I know nothing of the story, but I did know there was extensive miniature work done for the film.  There was a sketch and photo of the hero ship, the 'Kowalski Cargo', which was built from a Space Shuttle.


I knew absolutely nothing about this film;  I couldn't find any reference to it on the net at the time.  I just knew I was going to build it someday.  So after Christmas, I found a 1/144 Revell kit of the Space Shuttle somewhere.  It was put in the model warehouse all safe and sound in a large cardboard box with dozens of other future projects.  Until a month ago, when the parts bag was finally opened.


As to when or why I conceived this bizarre shuttle to be part of my fake "Space: 2022" series, I have no idea.  As it was a cargo vessel; I eventually decided to use it as the guest model when I 'altered' the episode you have just read.  But just doing the model as in the German film would not be enough; it would be a homage, and not a replica. I also wanted to integrate elements from the original 'Taybor' miniature.  A Bastard from Outer Space it was to be!  Here is the original Taybor model from the episode.  Apparently is was 30" tall but it didn't do much beyond the view you see now.  


It was the paint job I was most interested in duplicating.  But where to find references and photos for the shuttle conversion beyond Sir Chris's book?  Searching on the net I did find a documentary on the miniatures for "Sturzflieger" on YouTube.  But the best resource came from a modelling site in Germany.  Two chaps make up 'Katanga Models', and they have built many models from not just "Sturzflieger", but from other major and familiar series as well.  I referenced their photos of their 'Kowalski Cargo' models to aid in the building of my version; I am indebted to them.  I highly recommend you visit their site!

The first 'shifts' were for scrounging, digging through all those bankers boxes and totes, finding all the right greeblies & other model parts, lids, plumbing fittings, and other assorted items which were about to be reborn.  I spent about two weeks assembling this 3D collage.  I even used some left over 3D printed parts.  Once happy with the final assembly, one last look, and then it was prime time.




As usual, I neglected to keep a photo record of the next steps.  Paint used were various rattlers from several sources, and primarily acrylics from again many sources.  For weathering I used washes, pastels & pigments, dry brushing, and the graphics came from surplus decals (the original decals fell apart due to age).  All that was about another two weeks of work.  And as you can see from the final model, it is not my typical colour palette...


Most of the kit was built right out of the box, although some areas and/or parts were a little worn from over-manufacturing.  I had a tail fin from another shuttle kit in the parts box, so I decided to split the tail otherwise the blast from the hyperspace motor would vaporize it!


The hyperspace engine was made from some plumbing fittings and greeblies.  The forward section was actually the ESA lab from the model.  The flexible pipe is a long coil spring.


Most of the pipework is repurposed sprue, the nicer ones with the curved corners.  Also used some styrene tubes.  The bulk of the pipes is in the engine core, but there are some on the underside which you can view later when I flip the model over!


That's a lot of boosters!  Final total is 12.  (There are 4 on the underside for lift)  I figured there may be times when the Colonel would have to get out of a failed transaction in quite a hurry!  


Some keen eyes may have noticed some blue patches on the shuttle.  One above there on the starboard wing, the other on the port side.  Just some hastily repaired damage from a dissatisfied customer!


I had originally planned to do more flame effects, but I think just having it at the front was enough.  Otherwise it would have been way to busy.  The flames were painted by hand; no decals.


Scale of the model is 1/144.  It is about 10" in length.  The PHOENIX is 1/96 scale but it shouldn't be a problem as we can adjust them optically in post!


I used a radial motor from some old WW2 airplane model.  That's how the hyperspace engine works.  The magnetic swirl sucks in all the interstellar gasses, which is why it has almost unlimited range.


I kept the underside detail rather sparse, as it wasn't going to be viewed much from underneath.  Just some greeblies and the four boosters.  Some skid plates made from textured styrene sheet.  At least here you can see the rear cargo door.  The lower hull section is half of a battleship hull.


Final rear view showing the cargo door again.  Most of Taybor's transactions were done on planets, and not in space.

And there it was, the Space Shuttle Emporium!  A 1940's hot rod in outer space complete with stylized flames!  Will Colonel Borazon return?  That's one thing "1999" did not have, a recurring villain or adversary!  We are now half way through the season; 12 episodes to go...

Have a better one!









Saturday, March 7, 2026

Space: 2022 - Episode Eight

 At Pinewood, everyone can hear you scream!!!


Another (fake) episode in the can from the Alternate Anderson series "Space: 2022"!  This installment required a guest model, where most of this story will take place.  It is also an "original" episode not based on the Year Two series; Frankensteined from other episodes and series.  (At first it was going to be derived from a first season episode of "Buck Rogers" called "Space Vampire", which was my favourite of that series back in the day.  But when I recently re watched it to familiarize myself with the subject matter, I was disappointed to say the least!)  I had planned to have the Vorvon terrorize Sandra after the Phoenix encounters a derelict freighter, but all that went out the airlock.  

The guest model was already under construction, so I had to come up with another story.  Taking elements from various sources,  including the second episode of "Lost in Space" (which also has the same title by the way...),  I put them in the concept blender.  This one will still have Sandra in it, and she will get to scream several times at various decibels!  So here, submitted for your approval, is episode eight, and commercial free!


The PHOENIX, continuing in its search for a way home, comes out of Q-Drive into a desolate area of space.  There are no stars or planets nearby, just emptiness.  But suddenly VICTOR pipes up.  "Alan, there is a large metallic object ahead."  It is a huge spaceship, over a kilometer long!  But it is drifting, and no signs of life can be detected.  Command staff see this an unexpected opportunity.  Perhaps there are aliens aboard who may have information on this area of space or resources & technology that may help them return to Earth.  Maya recommends she take "Psyche" and use stealth mode to recon the ship, for it may have automatic defensives.  Alan concurs, the little green ship heads for the derelict, and then disappears.  

Maya circles the ship several times, amazed at its size.  Occasionally she "flashes" the derelict by turning off the stealth field, but there is no reaction.  The ship is dormant, dead, and surprisingly there is no sign of damage.  Also, Maya does not recognize the alien symbols.  She returns to the ship and command have another conference.  They have to get on board that ship.  A minimal crew is selected to assess the situation.  (Perhaps more can go aboard later once the ship is deemed safe).  As Alan can't leave the PHOENIX, Koenig volunteers to lead the team.  Maya and Sandra for science, Doctor Spencer (zero-G medical), and one security guard, Hans Einweg.  Kelly will pilot Dove 01.  

Following Maya's previous course, the Dove circles around the ship looking for any access; hatches, docking ports, windows, but no luck.  Analyzing the configuration of the ship it is theorized the large bump on the bow could be the bridge, so they make their start there.  Koenig goes out first, being the leader, followed by the rest of the team.  But Kelly has to stay on the Dove.  Tethered together, they explore the the surface of the ship.  Someone does something.  A panel slides and they are pulled in by some kind of tractor beam.  The hatch locks behind them.  Sandra screams (70 db).  Are they trapped inside this space hulk?

They have lost coms with Kelly and the PHOENIX as well.  It is dark inside, cold, and no gravity.  Koenig tells them to keep their helmets on until they find the bridge.  They make their way to the hump, which is the bridge just as they thought.  But still no crew.  Maya finds the on switch and reactivates the ship; it was in sleep mode.  They now have life support, gravity and lights in the immediate area.  There is a weird filament here and there, like cobwebs, plus a desiccated body sitting in the command chair.  Sandra screams (80 db).

While Maya and Sandra continue analyzing the bridge controls, Doctor Spencer examines the corpse.  Despite it being a 6 foot prune wearing a perspex helmet, it is actually humanoid.  "He did not die of natural causes, perhaps some kind of an infection" he says to Koenig.  "But where is the rest of the crew?" responds John. 

Meanwhile, Einweg has heard a strange noise coming from far down a corridor.  Doc Spencer goes with him, as does Sandra, in case they find more tech or other crew members who may need help.  Maya has discovered an interface consisting of round cylinders and tubes.  It is the ships log, plus access to a large amount of scientific data.  She and Koenig try one of the cylinders and a large screen appears before them.  They go through the entries to find out more; they are successful.  The ship is called the 'Menon', and is from the planet 'Betanon'.  It is an exploratory science vessel with a crew of 2,000.  The corpse in the chair is identified as Captain Duro.   

Further into the ship, our trio is following the strange sounds.  Light is intermittent and the cobwebs seem to be increasing in density.  A large door appears before them, and Sandra is able to open it.  The room is huge; an auditorium perhaps?  More shadows than light; shapes emerge.  Sandra screams (90 db).

Maya and John find the Duro's final log entry.  Apparently they were bringing biological samples aboard from a recently surveyed jungle planet, but something nasty hitched a ride.  The crew began to get infected by some kind of exotic fungus, a very thirsty fungus.  Nothing could stop it.  But wait, was that a scream?  "Check it out, Maya" says Koenig.  She turns into a bat and flies down the corridor.

Our trio has found the crew, or what's left of them.  The interior is a nightmarish fusion of desiccated bodies and fungus, draped by tendrils and filaments.  Suddenly a large tendril darts out and grabs Hans.  Sandra screams (100 db)!  Maya arrives too late to help; Einweg is finished.  The mass begins to pulsate and glow.  More and more tendrils begin to approach the door.  They close the bulkhead and run like hell.  But they can hear some loud pounding on the other side...

During this horror show, Koenig has re established coms with Kelly.  He informs him they are trapped and cannot get out.  Three pairs of hurried footsteps get closer and closer, and our revised trio bursts onto the bridge.  "We have to get out, NOW!" exclaims Maya.  The fungus has broken through the bulkhead and is oozing up the corridor.  Sandra screams (100 db).  There are only minutes left!  "Put your helmets on, and get behind those consoles!" orders Koenig, "Wrap the tether around you and hold on to each other!"  He then orders Kelly to use the Dove's laser and blast a hole in the hull.  The explosive decompression blows the team out into space, and Sandra screams (80 db; it was inside her helmet this time...).  They climb aboard the Dove and head back to the PHOENIX with no signs of pursuit.  Guess the fungus cannot live in the vacuum of space.

They return to the PHOENIX, but one man short.  Sandra is taken to medical and given a good dose of space valium.  Luckily Koenig was able to download a good chunk of the data before the mushroom attack.  They will have some new information to decipher and hope it will get them back to Earth.  But what to do about the 'Menon'?  "We just can't leave that infected derelict here.  Another ship may pass by and not be so lucky," says Alan.  "Looks like we have only one choice".  He gets Petrov on the line and authorizes the firing of a planatomic missile.  The crew stands in silence in remembrance of Security Guard Hans Einweg, and the derelict is vaporized.  (We are now down to 109 crew on the ship).


This is the "hide behind the sofa" episode for Year Two.  Done in the tradition of the (real) "Dragon's Domain" from Year One, which still freaks me out, even to this day.  Minimal set design as lighting will be very dark.  The giant fungal mass will be another miniature.  (I'm not building that one folks...).  A good space monster which should keep the suits in the New York office happy.  To maintain the dark tone of the episode, only the open and closing credits will utilize the Derek Wadsworth score.  Incidental music for the show will use several of those spooky Barry Gray electronic tonalities (You know the ones I'm talking about!),  which will be occasionally punctuated by various levels of screaming.  As for our doomed guest star, I thought Jeremy Wilkin would have been a good choice.  He's an Anderson veteran and he had the right look for a stoic security guard.  Too bad he never was in the original "1999"...

Building the "Menon" 

The script called for a derelict spacecraft.  The "Buck Rogers" episode I was going to adapt used a freighter called the 'Demeter' (actually just the repurposed Gemini freighter from Galactica), but looking back the last several modeling months I realized I was stuck in cargo mode.  So I wanted to look for inspiration elsewhere.  In the two years of "Space: 1999", where was the best collection of derelict space ships?  Back to "Dragon's Domain" of course!  In amongst the dozen or so ships from previous episodes, Sir Martin also constructed (besides the two Ultra Probes), five more derelict craft for the episode.  The one I chose was seen mostly in medium and long shots from various angles.  




As luck would have it, this model was built using parts from the Airfix Saturn V kit, the same one I bashed to build the PHOENIX.  But the images from the episode are not very clear.  Now any serious fan of "1999" knows about the website "The Catacombs".  They had an extensive visual library of the original model there which helped immensely.  I don't have permission to post those pics here; you'll have to go there yourself if interested.

The original fuselage is made up of four sections, all utilizing some pieces of the Saturn V model. As I only had the one kit, I salvaged the left overs, plus some plumbing fittings, vitamin bottles, more greeblies, and finally good ole Kinder Eggs.  The main section is the first rocket stage, which was the last major piece left.  I played around with various configurations of the parts until something pleasing to the eye took shape.  I was not going to be making a replica of the original, but more of a hommage.


I built it in two sections connected by a brass rod.  It will be easier to work on it this way.  A vitamin bottle extended the rocket stage (section 1), whilst intermittent bottles, lids, and plumbing fittings combined to make section 2.  I didn't have a dome for the bow of the ship, but had (of all things) a chromed egg from a panty hose container popular in the '70s.  (I have a box full of Ultra Ban domes too!).  Those two tanks are from the Laser Battle Station kit, another one I stole parts from for the PHOENIX model.

I used two types of textured styrene sheets to make various panels, and to add texture to the hull.  I also added low detail greeblies here and there, even duplicating some that Sir Martin used, but keeping restrained as I wanted it to be alien looking and not so NASA looking. 


The plumbing fitting at the rear of the ship was hexagonal, which gave me the excuse to include the Kinder Eggs (which had been lacking lately).  They were salvaged from the Buzzard refit.  I included some more Saturn V leftovers, but the boosters were from the Space Shuttle kit.  Satisfied with the basic model it was prime time.


I used Rustoleum camo Sand for the base coat and primary colour.  Avoiding the NASA colour palette of greys, blacks, and whites, as well as on the original model, I decided to use earth tones and avoid those colours entirely.  (Guess I have spent too much time in the desert lately...).  Khaki drab, buff, tan, and burnt sienna worked best with the sand base.  Panels painted and patterned with these colours; there was to be no metallic either.  Also on the forbidden list was no weathering or panel lines.  Aliens don't necessarily build their ships the same way after all...


The completed model is 31" long, a little shorter than Sir Martin's version, as I omitted two sections.  As it is stated to be a little over a kilometer long in the episode, the scale of this ship is 1/1270.  Because of its relative size to the PHOENIX, I thought it would have been fun if the Menon swallowed it "You Only Live Twice" style, but that would have added more hours to the project than I was willing to invest.  It's so easy to get carried away with these things...



To create the random rectangular pattern on the hull, I wanted to avoid having to mask off individual areas; I have found no matter how careful the paint always bleeds under the tape.  So I did it the opposite way.  I took some old colour beige masking tape and painted them using the established colour palette.  Then using a sharp knife, I cut out the desired shape and pasted them on the hull.  Again, trying not to overdo it.  This way if I didn't like how it looked, I could just peel it off.  


The alien graphix were created using just some military stencil font decals and cutting them accordingly.  Just some random symbols here and there, and very "1999" in their aesthetic.



So many space ships always have the boosters directionally pointing straight back.  I wanted to try something different.  For the engine nacelles I tacked on some old swivel faucet spray heads, this way I could have them on an angle, or even put straight back if I wanted to.  


That single cone in the middle is from the Saturn kit.  It is the shield for the command module during launch.  Sir Martin used four of them in the original model as boosters; I don't have the budget.  I believe when he was building the models for "1999" he must have cleaned out every Woolworths for fifty miles around!  


The four tanks on the original studio model were identical from a Harrier kit.  Again, I don't have the budget, so I made do with what I had.  The core piece are the guts from a Gardenia hose fitting.  


And yes, that large hump at the front is the bridge.  So that about wraps it up for the 'Menon'.  There are  only a handful of bits left from the original Airfix kit now.  But if I ever wanted to do something similar again, it would be cheaper to 3D print them in massive quantities!  

Hope you enjoyed tonight's scary cosmic horror tale!  There are still 16 more episodes to go in the series, and at least three require guest models.  So what's next is anybody's guess.

Have a better one!



Wednesday, April 30, 2025

Space: 2022 - Buzzards and Condors

Part One: A Visit to the Breaker's Yard

A bit of back pedaling this time, primarily for Episodes 2 & 3.  (You can review the earlier post which better synopses those episodes but it really isn't necessary).  Tonight we focus on the Buzzard, or its demise, as they were all decommissioned in Episode One after the "Icarus Incident".  Just to remind you, here is what the Buzzard looked like, the hero model from "Space: 2019"...


It was OK I guess...  But I never felt it was complete or practical, and it now looks unfinished & simplistic next to the PHOENIX.  So rather than build a new model, I decided to live up to the name of this blog and do a complete refit/rebuild in 1/96 scale.  Nuclear waste was now going to be transported for solar disposal by the Condor, a heavy space tug (which will figure prominently in Season Three, but that's for another post in the future.  Before I go into the conversion process, here is the end result....


At least the stand is still original!  I began tearing down the model for a few evenings, keeping all the  bits for some future project (there were a lot of Kinder Eggs on that hull!).  I got rid of the rear drive unit, and replaced it with heavy engines on the main ship.  It's actually an idea I had had for some time, as some of you out there may see the influence, the Taiidan Resource Collector from the PC game "Homeworld".  Also the story brief called for increased waste capacity, so I added many varied sized cannisters the main cargo unit.  A few weeks later, the revised model was in its raw state.


The primary hull is essentially the same with new greeblies added, and an external airlock.  I used many of my new favourite greeble.  (At recent model show, I acquired a big box of "still in bag" individual tank treads sections, about six varieties.  I'll be using these for quite some time...)  It was also extended to accommodate the new engines and docking clamps.  (That blue bit is actually the neck off a water bottle; nice it had some textures and was the same diameter as the main hull).  The two clamps are salvaged from the PHOENIX, as they were left overs from that build.  For the drive engines, I had had the idea for quite a bit, the solution being some kiddee binoculars from the good old dollar store.  I glued textured lids at each end, plus other boosters, deflectors, more eggs, and greeblies.  I also found a solution to add extra cannisters to the cargo hull.


A total of 34 "bottles" of various sizes, meant to convey hurried exporting of waste from several sources.  It may be more than just nuclear waste this time.  (Further down is a more detailed description of the cannisters...).  The ten largest bottles (recycled vitamin bottles) will be attached to those dowel plugs on the side.  The other 24 random cannisters (made from assorted plastic containers) are to be secured to the new truss work on the curved portion of the cargo hull.  (In the series, these racks are built by the Thule Company of Sweden.  As these "roof racks" are now the largest and farthest travelled of any previous roof rack, they are known as the "Ultima Thule".  But Easter Eggs aside, it was now Prime Time...



This process took a lot more time than usual; several coats and many rattlers emptied.  The spray booth got quite the workout and clogged the filter nicely.  I wanted to keep an industrial look to the cargo unit, as it was designed for one way use, so why paint it unnecessarily?  But a little colour isn't bad either as I wanted to give it a container ship vibe.  I used various shades and brands of red oxide for subtle differences on the cannisters, and some muted colours for the some of the other smaller bottles.    


Each cannister has a snap fastener on the lid to indicate a safety valve.  That upper ring on the largest cannisters are actually industrial paper towel ends, which I have used many times.  


The tug and cargo basic painting is completed, so the next step being graphics and weathering.  Some of you out there may be curious about my colour choices, specifically for the Condor.  I was going to do the traditional greys or whites as in all space shows, but this being a utility vehicle, I had second thoughts.  The key was a few photos of the original Nostromo from "Alien" in the book, "Sir Martin Bower's World of Models".  It was a nice yellow-green, and would have been a nice change, but Ridley thought otherwise.   Some Sir Chris Foss illustrations helped with the decision too!  But before I got to the above, I wanted to tackle the containers.


Doing the weathering and graphics on these 34 parts took the longest.  I made up the graphics on the computer and printed them off.  Various types of checkerboard stripes and assorted warning labels were then applied, again keeping the cannisters a little more individualistic and varied.  Because of the different types of paints used, the water and/or alcohol washes did not work.  I had to return to my old fall back of shaved pastels and pigments.  The same thing happened on the tug and payload; had to resort to pigments too.  (I find it odd that Vallejo washes would not work on Vallejo paints?).  Finished off the tug and payload with graphics and did the final assembly.


The tug is secured to the payload by a brass rod, but it is not permanent as they can be separated for photos and future payloads for the Condor to haul about the solar system in Season Three as previously mentioned.


The total model is 33" long (so at 1/96 that translates to 264' or 80m).  The width being 14" (112'/34m), and height at 6" (48'/15m).  (Problem with these things is where to put them after building; I never learn...).  The payload has a separate length of 22" (176'/54m).  The independent tug model is 12" long (96'/29m), x 7.5" (60'/18m) x 4.5" (36'/11m) high.  




The Condor now has a crew of four, up one from the three of the Buzzards.  Three pilots on rotational duty with a "spare" in the boot.  All personnel are currently military, armed and trained in space combat.  The tug is zero-G, and the round trip from lunar orbit to the drop off point in Mercury orbit is now two months.  The ship is also equipped with lasers both on the tug and payload.  Taking no chances this time....




The four yellow tanks at the end of the payload are thrusters to send the payload into the sun once the tug disengages from the payload in Mercury (or equal distance) orbit.  The same-sized grey tanks are, in fact, nuclear devices (classified, as to why they are not marked as such) in case the payload is threatened,  defective, or does not sun dive as planned.  Can't let this flying bomb fall into the wrong hands again...





The tug disengages from the payload by releasing the main two clamps and some smaller assorted magnetic clamps.  Unfortunately this leaves both ends open.  So I constructed two small "plugs" to fill the hole, held in place by friction.  


The small booster deflectors on the main engines have an interesting back story.  The four larger ones are just spoon ends, but I needed something smaller for the side boosters.  The solution presented itself in the cosmetic aisle of the good ole dollar store.  A pack of plastic fake finger nails!  You get ten in a pack, they are durable and come in 5 sizes.  For some reason the wife didn't accompany me to the check out that day...


As you have seen from other posts in this Blog, another one of my hobbies is 00 gauge British trains.  I decided to add some elements of that in the scenario of the show/concept.  The double red diamond is the graphic for Railfreight Distribution (I couldn't find one for radio active waste...).  And in keeping with British tradition, all Condors will have nice shiny nameplates.  Although this particular one is C-XV92 (XV being Experimental Vehicle), it will have a proper name.  This one is officially known as "The Town of Walsall".  (All Condor class tugs are named after cities and towns)



The payload is just basically a cluster of containers around a central tube (which itself is full of radio active rubbish.  It is accessed by that big rear door).  As I stated, I wanted that container ship feel, and if you are interested, here are the specs of the individual cannisters.


There are currently four types of cannister: A, B, C, and D.  Mostly used for radio active waste of various kinds, other harmful elements and chemicals are now being packaged and sent for that one way cruise to the sun.  The photo below shows the containers and capacity.  (Have I possibly over thought this ..?).  Dimensions of individual containers available upon request if you need to get rid of anything...


Oh well, I'll just make sure there are no holes in the plot!  If you look closely on the "roof" of the payload, you should be able to make out the two heavy lasers.  These remain with the cargo even after the tug has let it fly.  Once it is on course for the sun, it will defend against any potential threat.  If the lasers don't work, the bombs will!  So to all crews out there, make sure you haven't left any of your stuff behind!


So that is the Condor and how it came to be.  At least I'll be able to utilize it out for later scenarios when I get around to building new payloads and integrating them into Season Three.  (I already have a few made in virtual...).  We now move on to Part Two, how and when the Condor was used in the early episodes of "Space: 2022", Season Two!


Part Two: Shorts, Vignettes & Montages


S02-E02 - "Phoenix Ascending"
As you may remember, this episode dealt several topics over the three years after the BZ-14 crashed in Northern Minnesota.  The aftermath and cleanup of the crash, government edicts, decommissioning the Buzzards, the creation of the Condor fleet, and construction of the PHOENIX.  Despite the effort that went into the revised model, it's screen time was minimal with just a brief 30 second shot and voice over narration.  (FYI, Brian Blessed did all the narration for this episode as he was at Pinewood doing Episode 04 at the time...).  Here, the Condor is on its maiden voyage for the first of many dump runs.  The ship is presently passing Venus....


And then as it flies by, we segue into a reverse angle as it approaches Mercury, ready to dump the payload into the Sun.  (Ever wonder why when ships traverse the solar system they always pass the planets in order and in a straight line?  Just askin'....).


And that was the extent of the models' appearance for this episode.  Guess there was only 50 minutes to cover a lot of plot elements and history!  The next appearance, albeit brief again, are in the following episode.

S02-E03 - "Journey to Where"
The PHOENIX was the star of this episode, so the Condors input was minimal.  Early in Act One, there is an impressive multiple composite effects shot of the PHOENIX being escorted to the launch point by an armada of Eagles, plus a loaded Condor and even an individual tug.  



Looks a bit like "Battlestar Galactica", but that show hasn't been made yet!  Anyway, that wraps it up for the Condors' involvement in Season Two.  You'll just have to wait for Season Three, a limited series just starting production about space truckers called "Cargo: 2023" (formerly "Star Lorries"; that title wouldn't have worked in the States...)

In closing, here is another ego boost shot of me cradling the model, thinking mostly of where am I going to put it after this...


Have a better one!